RenderBro is the first unbiased GPU renderer based on DirectX technology which allows using any kind of GPU, whether it’s AMD, NVIDIA or Intel GPU. Check out its features:

 

Physically based

RenderBro is a fully physically based, unbiased render engine, enabling users to create materials, set lights and cameras, all in a very realistic manner. No shortcuts or tricks. It utilizes physically correct reflection models which can help architects, designers, engineers or VFX supervisors to understand what lighting will look like in a final production. With this approach it’s not necessary to learn long lists of parameters such as “photons maps”, “radiosity bounces”, “final gathering”, etc. Set‒up times are extremely low.

 

Integrated

RenderBro is a completely self‒contained plug‒in for Autodesk 3ds Max (other plugins are on their way). This means it supports all the standard lights and materials along with V‒Ray and mental ray materials via material translator, so you can use existing scenes without considerable reconfiguration effort. No additional learning is needed. Besides, RenderBro provides built‒in interactive viewport so you can get the idea of how the scene render would look like.

 

Interactive

The power of GPU provides real‒time, final‒quality render preview. Interactive rendering allows you to focus on results without guessing on what the final appearance will be. Adjust camera, lights, scale image textures, tweak material parameters, change scene geometry, and get real‒time feedback in interactive viewport.

 

Resource managed

Based on DirectX technology, RenderBro takes advantage of every Direct3D‒compatible device. This enables you to perform multi‒GPU rendering without SLI or Cross‒Fire. Even a multi‒GPU setup of AMD and NVIDIA will work seamlessly. Finally, you are free to use full potential of AMD GPUs!
Though, RenderBro is fully GPU‒based renderer by design, WARP‒technology enables you to spread rendering across multiple GPUs and CPUs without losing performance and helps squeeze every FLOP out of your machine. Choose computing configuration you like.

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Engine

  • Physically based unbiased rendering
  • AMD, NVIDIA and Intel GPUs are supported
  • Rendering on any Direct3D10 compatible device
  • Hybrid systems: AMD & NVIDIA GPUs + ARM, x86, x64 CPU

Real‒time Scene Editing

  • Real‒time camera movement, DOF and focal‒length adjustment
  • Interactive material editing, light and scene adjusting
  • Works seamlessly with multi‒GPU and CPU setup

Physical Camera Model

  • Accurate depth‒of‒field simulation
  • Realistic aperture
  • Focal distance
  • Shift lens
  • F‒stop

Lights

  • Meshes can be a light source with emissive materials and textures
  • Omni, spot, directional and other singular lights
  • Spectrum or HDRI environment lighting
  • Area lights
Materials

  • Physically based importance‒sampled material models
  • Accurate dielectric reflection and transmission
  • Accurate reflection from rough and smooth metal surfaces
  • Anisotropic reflections
  • Lambertian and Oren‒Nayar diffuse materials
  • Lambertian material with rough or smooth dielectric coating
  • Material blending
  • Bump and normal mapping
  • Opacity / Alpha mapping

Supported Editors

  • Autodesk 3ds Max 2010 / 2011 / 2012 / 2013

Integration

  • 3ds Max lights and standard materials support
  • V‒Ray and mental ray material translation
  • Arch & Design material support
  • Real‒time interactive editing and monitoring of scene and rendering
  • Built‒in interactive viewport

Platforms

  • Windows Vista, 7, Server 2008 R2 x86 and x64
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Signup for RenderBro Alpha Plugin

 

We’ve been making steady progress on our whole‒GPU renderer for Autodesk® 3ds Max®. So, we’re in need of brave bros out there to test out the plugin and provide feedback and bug reports.

If you’d like to participate in alpha testing and get RenderBro plugin, please fill out the form below as accurately as possible and if you are selected we will get back to you as soon.

 

Name: *

Email: *

Autodesk® 3ds Max® Version:

Link to your works: *

Hardware configuration: *

Operating system: *

Message:

 

 

 

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