RenderBro is the first unbiased GPU renderer based on DirectX technology which allows using any kind of GPU, whether it’s AMD, NVIDIA or Intel GPU. Check out its features:
RenderBro is a fully physically based, unbiased render engine, enabling users to create materials, set lights and cameras, all in a very realistic manner. No shortcuts or tricks. It utilizes physically correct reflection models which can help architects, designers, engineers or VFX supervisors to understand what lighting will look like in a final production. With this approach it’s not necessary to learn long lists of parameters such as “photons maps”, “radiosity bounces”, “final gathering”, etc. Set‒up times are extremely low.
RenderBro is a completely self‒contained plug‒in for Autodesk 3ds Max (other plugins are on their way). This means it supports all the standard lights and materials along with V‒Ray and mental ray materials via material translator, so you can use existing scenes without considerable reconfiguration effort. No additional learning is needed. Besides, RenderBro provides built‒in interactive viewport so you can get the idea of how the scene render would look like.
The power of GPU provides real‒time, final‒quality render preview. Interactive rendering allows you to focus on results without guessing on what the final appearance will be. Adjust camera, lights, scale image textures, tweak material parameters, change scene geometry, and get real‒time feedback in interactive viewport.
Based on DirectX technology, RenderBro takes advantage of every Direct3D‒compatible device. This enables you to perform multi‒GPU rendering without SLI or Cross‒Fire. Even a multi‒GPU setup of AMD and NVIDIA will work seamlessly. Finally, you are free to use full potential of AMD GPUs!
Though, RenderBro is fully GPU‒based renderer by design, WARP‒technology enables you to spread rendering across multiple GPUs and CPUs without losing performance and helps squeeze every FLOP out of your machine. Choose computing configuration you like.